Icarus

Icarus is a custom game controller and art piece in development by the EMC Sandbox team at the Champlain College MakerLab. Using Oculus Rift technology, we created a virtual world through which you can fly, as well as a wingsuit controller that behaves and responds as if you are flying. (Icarus is a greek mythological…

Read More

Variance

Variance is a three-player cooperative experience in which each player controls one axis(x, y, and z) of a ball on-screen. The players’ goal is to deposit the ball in a box, whose position changes with each successful deposit. Players achieve this through the use of three unique controllers, an exercise bike, a grip strength exerciser,…

Read More

Space Box

The Champlain College Emergent Media Center’s Sandbox team has been selected to showcase their SpaceBox project for alt.ctrl.GDC 2017!!! The Game Developers Conference (GDC) is the world’s largest professional game industry event with over 27,000 attendees. alt.ctrl.GDC is one of GDC’s most acclaimed interactive spaces, an on-site showcase of alternative control schemes and interactions in games that is returning for its…

Read More

Breath Biofeedback

In partnership with the UVM College of Medicine and Dr. Peter Bingham, the Emergent Media Center took an innovative approach to reaching children with Cystic Fibrosis by creating two electronic game prototypes encouraging the improved adoption of breathing exercises and furthering the research into the effectiveness of such a game. This project was funded by…

Read More

Breakaway

BREAKAWAY is an initiative to prevent violence against women and girls (VAWG) that combines a community-led educational model with an engaging and socially impactful video game. Our team strives to impact attitudes and behaviors regarding VAWG in order to create environments of gender equity, personal safety, mobility, and equitable decision-making power. Since its debut during…

Read More

WealthBuilders

A game about creating sustainable livelihoods and wealth in rural areas. WealthBuilders challenges players to create a company that is not only focused on its financial gain but also mindful of its impact on the local and global community. In WealthBuilders, wealth is more than just financial – it is built, intellectual, individual, social, natural,…

Read More

Information Literacy Games

The Information Literacy game project was initiated by the Champlain College Library in partnership with the Emergent Media Center. The concept was to enlighten students about the importance of information literacy, a task that has been increasingly difficult to tackle in the digital age. Concepts of information literacy highlighted through this collaboration are the exploration,…

Read More

America’s Army

Released in 2002, America’s Army (AA) is the most successful serious game created. A high-quality downloadable game, funded and developed by the United States Army boasted over 8 million users in 2007. America’s Army is a robust, fun first-person shooter (FPS) game, as well as a showcase of Army values. Two teams of Champlain students…

Read More

ECHO LAKE Quest

ECHO Lake Quest was created out of a partnership with the ECHO Lake Aquarium & Science Center and is funded through an IMLS Museums for America grant. The aim was to create an interactive digital experience that is engaging, educational, and fun, and builds on the physical exhibits at ECHO. Lake Quest is an easily…

Read More

Flight

The EMC Sandbox Team designed “Flight” (2016), installed in the Burlington International Airport, to give the user a dreamlike experience of flying. Simply raise your arms to form wings and you will become the pilot of one of several flying machines. Follow the animated instructions to switch vehicles. Various flying objects will present themselves in…

Read More