CIMIT RIPS

This emergency response training project was developed in conjunction with the Center for Integration of Medical and Innovative Technology (CIMIT) at Massachusetts General Hospital and was funded by the VHA Health Foundation. Using the National Incident Management System (NIMS), RIPS (Real-Time Incident Preparedness Simulator) seeks to go beyond other instructional tools by delivering tense, engaging…

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PixelCloud

PixelCloud is an interactive sculpture created by the EMC Sandbox team at the Champlain College MakerLab. PixelCloud makes the conceptualization of the internet as a cloud in physical and  tongue-in-cheek fashion. The project draws attention to the social media convention of reducing complex human experiences to simplified, peer approval systems. PixelCloud consists of approximately 200…

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Icarus

Icarus is a custom game controller and art piece in development by the EMC Sandbox team at the Champlain College MakerLab. Using Oculus Rift technology, we created a virtual world through which you can fly, as well as a wingsuit controller that behaves and responds as if you are flying. (Icarus is a greek mythological…

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ChampBot

Each year the Champlain Mini Maker Faire in Shelburne, VT hosts a ChampBot Challenge. Each year a team of MakerLab techs design and build a robot to participate in the challenge. Specs include designing the bot to maneuver in water, drop a buoy, submerge and light a target on fire. The team came in 2nd…

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MakerLab Workshops

The MakerLab offers a changing series of hands-on workshops each semester for Champlain College community members to learn new skills, tools, and equipment, while making something of their own. Sample workshops include laser cut jewelry, animated LED cube, Arduino-controlled cardboard piano, intro to 3D modeling and printing, custom vinyl stickers, and much more! Check out…

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Variance

Variance is a three-player cooperative experience in which each player controls one axis(x, y, and z) of a ball on-screen. The players’ goal is to deposit the ball in a box, whose position changes with each successful deposit. Players achieve this through the use of three unique controllers, an exercise bike, a grip strength exerciser,…

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Space Box

The Champlain College Emergent Media Center’s Sandbox team has been selected to showcase their SpaceBox project for alt.ctrl.GDC 2017!!! The Game Developers Conference (GDC) is the world’s largest professional game industry event with over 27,000 attendees. alt.ctrl.GDC is one of GDC’s most acclaimed interactive spaces, an on-site showcase of alternative control schemes and interactions in games that is returning for its…

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Champlain Compass

In partnership with Champlain College, EMC students created an application that would be a centralized location of information for students, faculty, and staff. The Champlain Compass incorporates a GPS system to show current shuttle bus locations, a calendar for events, weather updates for Burlington, advertisement opportunities, and the Champlain College blog. Touch-screen capabilities (where available)…

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Breath Biofeedback

In partnership with the UVM College of Medicine and Dr. Peter Bingham, the Emergent Media Center took an innovative approach to reaching children with Cystic Fibrosis by creating two electronic game prototypes encouraging the improved adoption of breathing exercises and furthering the research into the effectiveness of such a game. This project was funded by…

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Breakaway

BREAKAWAY is an initiative to prevent violence against women and girls (VAWG) that combines a community-led educational model with an engaging and socially impactful video game. Our team strives to impact attitudes and behaviors regarding VAWG in order to create environments of gender equity, personal safety, mobility, and equitable decision-making power. Since its debut during…

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WealthBuilders

A game about creating sustainable livelihoods and wealth in rural areas. WealthBuilders challenges players to create a company that is not only focused on its financial gain but also mindful of its impact on the local and global community. In WealthBuilders, wealth is more than just financial – it is built, intellectual, individual, social, natural,…

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Information Literacy Games

The Information Literacy game project was initiated by the Champlain College Library in partnership with the Emergent Media Center. The concept was to enlighten students about the importance of information literacy, a task that has been increasingly difficult to tackle in the digital age. Concepts of information literacy highlighted through this collaboration are the exploration,…

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America’s Army

Released in 2002, America’s Army (AA) is the most successful serious game created. A high-quality downloadable game, funded and developed by the United States Army boasted over 8 million users in 2007. America’s Army is a robust, fun first-person shooter (FPS) game, as well as a showcase of Army values. Two teams of Champlain students…

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ECHO LAKE Quest

ECHO Lake Quest was created out of a partnership with the ECHO Lake Aquarium & Science Center and is funded through an IMLS Museums for America grant. The aim was to create an interactive digital experience that is engaging, educational, and fun, and builds on the physical exhibits at ECHO. Lake Quest is an easily…

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Rapid Prototyping

Exploration and rapid prototyping helps produce innovative ideas and applications in a quick timeframe at industry conferences and events. A variety of different professional organizations and associations have hosted EMC teams at their summits, conferences, and gatherings. Various detailed concepts and game and mobile app prototypes have been developed on-site in 24-48 hour marathon development…

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Flight

The EMC Sandbox Team designed “Flight” (2016), installed in the Burlington International Airport, to give the user a dreamlike experience of flying. Simply raise your arms to form wings and you will become the pilot of one of several flying machines. Follow the animated instructions to switch vehicles. Various flying objects will present themselves in…

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